Topics to be Addressed and Key Activities (Tentative Listing)
- Video in Learning: Formats and Models
- Video Stories (YouTube-like short knowledge segments from the field)
- Video Content (Rapid development of video-based learning)
- Video for Collaboration (Webcams added to webinars and virtual events)
- Video Conferencing (From Telepresence to Desktop Video)
- Video Enriched Business Processes (eg. Orientation, Hiring, Marketing, Customer Support)
- Video Coaching (Distributed Subject Matter Experts)
- Video in Learning: Corporate and Learner “Drivers”
- Distributed Workforce: Reaching Virtual Teams
- Agile Learning: Rapid Deployment for Changing Circumstances
- The “Watching” Trend and Habit: The Viewing Web
- Knowledge Capture and UserContent
- Context with Content
- Enhancing and Spreading Key Stories in the Organization
- Limited Travel: Budget, Optics and Balanced Lifestyles
- Global Organizations
- Creating/Capturing Video for Learning
- Hands-On Lab for Simple Video Story Collection
- Video PodCasting Lab
- Easy to Complex Staging of Video Content
- Fundamentals of “Shooting” a Video Story
- From Webcams to Hollywood: Lab Experience
- Storing and Discovering Content
- Video and Learning Content Management Systems
- Video Standards, Costs, Challenges and IT
- DESIGNING with Video for Learning
- Integrating Video into Designs
- Calming the Lawyers: Video and Compliance Issues
- Video Goes Global: Language and Jargon Issues
- Intellectual Issues
- Blending Video into eLearning and Classroom Content
- Quality Issues: When is Good Enough Great?
- Real Time Video for Learning
- Video Conferencing Models
- Video in Webinars
- Video in High and Low Def Conferencing
- Skills for Real Time Video
- Changing the Culture
- Video for Leading Distributed Teams
- Issues and Challenges
- IT Issues
- Culture Issues
- Distraction and Integration in the Workplace
- Competencies for Video for Learning
- The Future of Video
This is a unique Learning Program where we will go back and forth from in-depth discussions to hands-on LAB time during which you will create, view and evaluate a range of Video for Learning approaches, examples and technologies.

